dwrensha, wlog
 A mashup!

Here’s a video showing some of the 8000 new path segments that ZEPTO players have generated in just the last week.

dwrensha.ws/duoludo

In the past few weeks, players of ZEPTO have generated more than 4000 path segments for the duoludo database. Today I made some videos to help visualize this data.

The video embedded above runs at about 2x speed and shows players labelled by the name they gave at the initial prompt. “Harry Q. Bovik” is pretty common because it’s the default value. There’s an exciting bit near the end of the video where a player makes it through the extremely difficult final area in only four attempts.

The video here shows about the first minute of the game with players unlabelled.

Evidently, most players are playing through the game strictly linearly, somewhat against the intended purpose of duoludo. I think the user interface is partly responsible; it may be hard to discover that you can click on any path in the leaderboard and build from it.

Here’s a hint if you want to get yourself a lasting position on the leaderboard: work from the start of the game. It’s the cumulative number of ticks that counts, so any mistake in the past leaves all future progress vulnerable.

The server is still live: dwrensha.ws/duoludo. You are encouraged to keep on playing!

I am pleased to present duoludo, a game whose purpose is games. Duoludo was my submission to this year’s SIGBOVIK conference.

I am pleased to present duoludo, a game whose purpose is games. Duoludo was my submission to this year’s SIGBOVIK conference.

Last weekend I was in Toronto at Vector, where Lea’s game was on display in a gallery. At the festival were many inspiring things to see and people to talk to, e.g. Proteus, Necrophone, Droqen.
Witnessing Toronto’s thriving community for game makers made me wonder what we could do to help that kind of community to grow here in Pittsburgh.

Last weekend I was in Toronto at Vector, where Lea’s game was on display in a gallery. At the festival were many inspiring things to see and people to talk to, e.g. Proteus, Necrophone, Droqen.

Witnessing Toronto’s thriving community for game makers made me wonder what we could do to help that kind of community to grow here in Pittsburgh.

My entry to the latest Ludum Dare is a dance game with inverse-DDR mechanics.

In other news, Jim, William, Chris, and I made an Album-a-Day a weeks ago.

My entry to the latest Ludum Dare is a dance game with inverse-DDR mechanics.

In other news, Jim, William, Chris, and I made an Album-a-Day a weeks ago.

Another Ludum Dare! The theme this time was “evolution”. My entry is a game about moths, showing off Functioning's support for OpenGL and Box2D.

Another Ludum Dare! The theme this time was “evolution”. My entry is a game about moths, showing off Functioning's support for OpenGL and Box2D.

Here’s my take on New Slang by The Shins.

Here’s my take on New Slang by The Shins.

I’ve made a cover of Just Like Heaven by The Cure.

I’ve made a cover of Just Like Heaven by The Cure.

This weekend I again participated in Ludum Dare. This time I used the competition as an excuse to learn javascript. You can play my game here. My official entry is here.

This weekend I again participated in Ludum Dare. This time I used the competition as an excuse to learn javascript. You can play my game here. My official entry is here.